Tuesday, November 3, 2009

Movement





Here is a literal example of movement adding to the user experience. When a home run is hit by the home team the train (visible in the top left corner) in the stadium does a lap around the stadium. The movement of the train is true to its real life counterpart, steam, horn, and chugga chugga. This movement helps to make the other wise stationary stadium come to life and in a game which is called slow by some it keeps the attention bouncing around.


Here is an example of movement in a stationary implied way. The exterior of this stadium is heavy in implied movement. Curves which are synonyms with movement are everywhere on the exterior. The roof is curves all the way out tho the edges of the side, The "o" logo is round, and the slant of the front two pillars all make my head spin in a small circle similar to a slight cycle. In other words the stadium never stops moving, it is always interesting.



Dimension - Depth - Space





This is a render of the inside of the new Tottenham Stadium in north east London. Dimension, depth, and space are going crazy in this picture. Look at the size of the people on the field, so small that one cant help but feel the stadium is gigantic. The slanted angle of the field combined with the flags in the foreground and the big screen in the background create another sense of distance that is quite large. The shadows on the field given off by the players are interacting with the light high above the field to add to the ease of understanding depth and dimension in this photo.

My favorite and most exciting part of this photo takes a radical position on space, depth, and dimension: The Single Teared bleachers. The tears are designed to close the amount of space between the pitch and the players. The size of the space covered in a fluid blanket of humans will ensure another dimension to home field advantage. The depth it adds to the stadium is the contrast with the other bleaches and the difference between the two creates contrast and juxtaposition which works so well. It uses the principles of visual communication to manifest a physically imposing wall of fanatics and is quite a achievement bound to be repeated.