
Here is a literal example of movement adding to the user experience. When a home run is hit by the home team the train (visible in the top left corner) in the stadium does a lap around the stadium. The movement of the train is true to its real life counterpart, steam, horn, and chugga chugga. This movement helps to make the other wise stationary stadium come to life and in a game which is called slow by some it keeps the attention bouncing around.

Here is an example of movement in a stationary implied way. The exterior of this stadium is heavy in implied movement. Curves which are synonyms with movement are everywhere on the exterior. The roof is curves all the way out tho the edges of the side, The "o" logo is round, and the slant of the front two pillars all make my head spin in a small circle similar to a slight cycle. In other words the stadium never stops moving, it is always interesting.